(Move) | |
---|---|
Base power | |
Type | |
Category | |
Max PP | |
Accuracy 1 |
|
Accuracy 2 |
|
Strikes |
|
Crit rate | |
Special notes |
Message type |
|
---|---|
Type matchup |
|
Move type |
|
Move category |
|
Critical hit | |
Full type immunity |
|
No damage |
Offensive stat stage | |
---|---|
Defensive stat stage | |
Offensive stat | |
Defensive stat | |
Offense value |
|
Defense value |
|
AT |
|
DEF |
|
FLV |
|
Base damage (153/256)*AT - DEF/2 + 50*ln(10*FLV + 500) - 311
For enemy attacks, a multiplier of 64/85 is also applied. |
|
Static multiplier |
|
Damage |
|
Random multiplier |
% - % |
Item attack modifier |
|
---|---|
Item special attack modifier |
|
Item defense modifier |
|
Item special defense modifier |
|
Ability offense modifier |
|
Ability defense modifier |
|
IQ skill offense modifier |
|
IQ skill defense modifier |
|
Scope Lens/Sharpshooter |
|
Patsy Band |
|
Half physical damage |
|
Half special damage |
|
Focus Energy |
|
Type-Advantage Master |
|
Cloudy |
|
Rain |
|
Sunny |
|
Thick Fat/Heatproof |
|
Flash Fire |
|
Levitate |
|
Overgrow |
|
Swarm |
|
Blaze/Dry Skin |
|
Scrappy |
|
Super Luck |
|
Sniper |
|
STAB |
|
Mud Sport/Fog |
|
Water Sport |
|
Charge |
|
Ghost immunity |
|
Skull Bash |
(Species) | |
---|---|
Gender | |
Type 1 | |
Type 2 | |
Ability 1 | |
Ability 2 | |
Weight |
This is an attempt to faithfully reproduce the way damage is calculated in Explorers of Sky. For a more in-depth explanation, see the accompanying writeup.
The calculator uses modern web features (WebAssembly/Web Components), so if it doesn't run, try updating your browser.
Source code is on GitHub. Feel free to open issues or pull requests as needed, or message u/UsernameFodder on Reddit.