
| (Move) | |
|---|---|
| Base power | |
| Type | |
| Category | |
| Max PP | |
| Accuracy 1 |
|
| Accuracy 2 |
|
| Strikes |
|
| Crit rate | |
| Special notes | |
| Message type |
|
|---|---|
| Type matchup |
|
| Move type |
|
| Move category |
|
| Critical hit | |
| Full type immunity |
|
| No damage |
| Offensive stat stage | |
|---|---|
| Defensive stat stage | |
| Offensive stat | |
| Defensive stat | |
| Offense value |
|
| Defense value |
|
| AT |
|
| DEF |
|
| FLV |
|
| Base damage (153/256)*AT - DEF/2 + 50*ln(10*FLV + 500) - 311
For enemy attacks, a multiplier of 64/85 is also applied. |
|
| Static multiplier |
|
| Damage |
|
| Random multiplier |
% - % |
| Item attack modifier |
|
|---|---|
| Item special attack modifier |
|
| Item defense modifier |
|
| Item special defense modifier |
|
| Ability offense modifier |
|
| Ability defense modifier |
|
| IQ skill offense modifier |
|
| IQ skill defense modifier |
|
| Scope Lens/Sharpshooter |
|
| Patsy Band |
|
| Half physical damage |
|
| Half special damage |
|
| Focus Energy |
|
| Type-Advantage Master |
|
| Cloudy |
|
| Rain |
|
| Sunny |
|
| Thick Fat/Heatproof |
|
| Flash Fire |
|
| Levitate |
|
| Overgrow |
|
| Swarm |
|
| Blaze/Dry Skin |
|
| Scrappy |
|
| Super Luck |
|
| Sniper |
|
| STAB |
|
| Mud Sport/Fog |
|
| Water Sport |
|
| Charge |
|
| Ghost immunity |
|
| Skull Bash |
| (Species) | |
|---|---|
| Gender | |
| Type 1 | |
| Type 2 | |
| Ability 1 | |
| Ability 2 | |
| Weight | |
This is an attempt to faithfully reproduce the way damage is calculated in Explorers of Sky. For a more in-depth explanation, see the accompanying writeup.
The calculator uses modern web features (WebAssembly/Web Components), so if it doesn't run, try updating your browser.
Source code is on GitHub. Feel free to open issues or pull requests as needed, or message u/UsernameFodder on Reddit.